Sony Computer Entertainment
Sony Computer Entertainment was founded in 1987 as a subsidiary of Sony specializing in a variety of areas in the video game industry. It is probably most well known as a manufacturer, researching, developing and producing all of the Playstation line of consoles, including the PSP. SCE also owns several internal studios such as Naughty Dog and Team ICO, making SCE a successful developer as well. Often it publishes many of the games produced not only by internally owned studios but also second party studios that work exclusively for them such as Sucker Punch Studios who have produced the likes of the Sly Cooper series of games and inFAMOUS.
Design – Design is in charge of creating an idea and concept for a game.
Programming – Programming is in charge of all the programming and code used in the game.
Art – Art is in charge of everything from concept art to texturing.
Game Designer – A designer has to come up with a concept for the game, designing and conceiving the rules and structures that will make the game fun to play. They then have to explain their idea to the team they are working with in order to get their vision across, usually doing so with a “design document”. The design document will include sketches, notes and various other things that will give the team an idea what the finished game should be like. Later on the designer will often oversee the production of the game, making sure it is coming along as planned. They may focus their attention to one particular branch of development such as level design or storyboarding.
3D Artist/Modeller – A modeller will create and render 3D models of characters and props, ready to be used in the game. They use concept art to assist them in what the final product should look like although they are often overseen by a lead designer or art director.
Physics Programmer – A physics programmer will be dedicated to the creation and development of the physics used in the game, such as gravity. They may, along with other programmers, develop a new physics engine that they can rework and reuse in future games.
Sound Programmer – A sound programmer will devote their time to the game’s sound engine if the game in question makes use of surround sound or stereo. They have to make sure that each sound is triggered correctly and implemented in the right way.
AI Programmer – An AI programmer is responsible for the development of the games logic. They may focus on one particular part of the AI such as enemy tactics or pathfinding. Sometimes they create their own language to simplify the programming of AI for their game. This also helps other members of the team, such as level designers, have a better idea of how they can program the AI for certain parts of the game.
I would like to work in the one that isn't modelling.
I liked the research on SCE and also enjoyed learning all about the programers
ReplyDeleteI liked the relation to scooters and the bit about not modelling.
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